Mh, the d[Carcosa]. One of the really, really weird ideas from our beloved little Supplement VI. For all those who do not know what I'm talking about: Mr. McKinney takes the idea of randomisation ad absurdum by randomizing the die to roll the moment when it is to be rolled... so: CTHUGAH does 4 dice of damage to all creatures within 300' via heat radiation. Which kind of dice, you ask? Roll on the table on page 5 of Carcosa (or have a look here)!
This might be funny, but... nothing I want to port to "Into Carcosa", to be honest. But we have an idea of damage scaling, though: A simple attack will most often deal 1d[Carcosa] (1-20 damage) while some Great Old Ones will do as much as 20+d[Carcosa] (equaling some 20-400 damage)! I suggest porting this to Into the Odd the following way:
1d[Carcosa] = 1d6 damage
2-3d[Carcosa] = 1d8 damage
4-6d[Carcosa] = 1d10 damage
7-10d[Carcosa] = 1d12 damage
11+d[Carcosa] = 1d20 damage.
This is for monsters, only. Weapons deal damage as per ItO. If this method seems a bit too "granulated" - you have other ways to modify damage with ItO (without ruining anything, you know):
This might be funny, but... nothing I want to port to "Into Carcosa", to be honest. But we have an idea of damage scaling, though: A simple attack will most often deal 1d[Carcosa] (1-20 damage) while some Great Old Ones will do as much as 20+d[Carcosa] (equaling some 20-400 damage)! I suggest porting this to Into the Odd the following way:
1d[Carcosa] = 1d6 damage
2-3d[Carcosa] = 1d8 damage
4-6d[Carcosa] = 1d10 damage
7-10d[Carcosa] = 1d12 damage
11+d[Carcosa] = 1d20 damage.
This is for monsters, only. Weapons deal damage as per ItO. If this method seems a bit too "granulated" - you have other ways to modify damage with ItO (without ruining anything, you know):
- Attacks can't be impaired by xyz
- damage is not reduced by armour
- damage is dealt to ability scores, not to hit points
- damage can't be healed the normal way!
- when dealing critical damage, some effect occurs (tripping, pushing, swallowing)
- and, if you use my house rules: attacks can't be parried or evaded.
As you see, there should be no shortage of rules mechanics to individualize your monsters attacks!
And - you really should consider playtesting my combat house rules - since I don't actually play ItO right now, I've had no good opportunity, yet! Right now they are only available in german, but Google translates them acceptable enough :-)
F
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